Files
UnrealEngineUWP/Engine/Source/Runtime/Projects/Public/VerseScope.h
Bryan sefcik b4a6e947d8 Ran IWYU on Public headers under Engine/Source/Runtime/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira

#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf

[CL 21181076 by Bryan sefcik in ue5-main branch]
2022-07-20 11:31:36 -04:00

31 lines
726 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "HAL/Platform.h"
#include "Misc/Optional.h"
/**
* Describes the origin and visibility of Verse code
**/
namespace EVerseScope
{
enum Type : uint8
{
InternalAPI, // Created by Epic and is entirely hidden from public users
PublicAPI, // Created by Epic and only public definitions will be visible to public users
User, // Created by a public user
};
/**
* Converts a string to a EVerseScope::Type value
*/
PROJECTS_API TOptional<EVerseScope::Type> FromString(const TCHAR* Text);
/**
* Returns the name of a Verse scope.
*/
PROJECTS_API const TCHAR* ToString(const EVerseScope::Type Value);
};