Files
UnrealEngineUWP/Engine/Source/Runtime/Projects
mike beach fedbefa6b4 Found another place where we're conflating enabled with mounted (for explicitly-loaded plugins, enabled does not equate to mounted).
When refershing the plugins list, we start by clearing unused plugin enteries. This change does this for unmounted (explicitly-loaded) plugins too.

#rb tim.smith
#preflight 6371e1ca232e3d12cb4752c5

[CL 23120194 by mike beach in ue5-main branch]
2022-11-14 12:09:25 -05:00
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