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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21065896 by bryan.sefcik #preflight 62d4b1a5a6141b6adfb0c892 #jira #ROBOMERGE-OWNER: Bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) #ROBOMERGE-CONFLICT from-shelf [CL 21181076 by Bryan sefcik in ue5-main branch]
38 lines
955 B
C++
38 lines
955 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "CoreMinimal.h"
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#include "PluginDescriptor.h"
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class FJsonObject;
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class FText;
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/**
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* Descriptor for plugins. Contains all the information contained within a .uplugin file.
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*/
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struct PROJECTS_API FPluginManifestEntry
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{
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/** Normalized path to the plugin file */
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FString File;
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/** The plugin descriptor */
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FPluginDescriptor Descriptor;
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};
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/**
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* Manifest of plugins. Descriptor for plugins. Contains all the information contained within a .uplugin file.
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*/
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struct PROJECTS_API FPluginManifest
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{
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/** List of plugins in this manifest */
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TArray<FPluginManifestEntry> Contents;
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/** Loads the descriptor from the given file. */
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bool Load(const FString& FileName, FText& OutFailReason);
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/** Reads the descriptor from the given JSON object */
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bool Read(const FJsonObject& Object, FText& OutFailReason);
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}; |