Files
UnrealEngineUWP/Engine/Source/Runtime/Online/BackgroundHTTP/Public/BackgroundHttpNotificationObject.h
Bryan sefcik b4a6e947d8 Ran IWYU on Public headers under Engine/Source/Runtime/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira

#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf

[CL 21181076 by Bryan sefcik in ue5-main branch]
2022-07-20 11:31:36 -04:00

48 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "Delegates/Delegate.h"
#include "HAL/Platform.h"
#include "Internationalization/Text.h"
#include "Templates/SharedPointer.h"
class BACKGROUNDHTTP_API FBackgroundHttpNotificationObject
: public TSharedFromThis<FBackgroundHttpNotificationObject, ESPMode::ThreadSafe>
{
public:
FBackgroundHttpNotificationObject(FText InNotificationTitle, FText InNotificationBody, FText InNotificationAction, const FString& InNotificationActivationString, bool InNotifyOnlyOnFullSuccess);
FBackgroundHttpNotificationObject(FText InNotificationTitle, FText InNotificationBody, FText InNotificationAction, const FString& InNotificationActivationString, bool InNotifyOnlyOnFullSuccess, bool bOnlySendNotificationInBackground);
~FBackgroundHttpNotificationObject();
void NotifyOfDownloadResult(bool bWasSuccess);
private:
void OnApp_EnteringBackground();
void OnApp_EnteringForeground();
private:
FText NotificationTitle;
FText NotificationAction;
FText NotificationBody;
FString NotificationActivationString;
bool bOnlySendNotificationInBackground;
bool bNotifyOnlyOnFullSuccess;
volatile bool bIsInBackground;
volatile int32 NumFailedDownloads;
class ILocalNotificationService* PlatformNotificationService;
FDelegateHandle OnApp_EnteringForegroundHandle;
FDelegateHandle OnApp_EnteringBackgroundHandle;
//No default constructor
FBackgroundHttpNotificationObject() {}
};
typedef TSharedPtr<FBackgroundHttpNotificationObject, ESPMode::ThreadSafe> FBackgroundHttpNotificationObjectPtr;