You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Before: 3648 unity files Total CPU Time: 47886.140625 s Total time in Parallel executor: 498.81 seconds After: 3548 unity files Total CPU Time: 46643.828125 s Total time in Parallel executor: 486.06 seconds #jira #preflight [CL 22173263 by marc audy in ue5-main branch]
42 lines
871 B
C++
42 lines
871 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "LevelSequenceProjectSettings.h"
|
|
|
|
#include UE_INLINE_GENERATED_CPP_BY_NAME(LevelSequenceProjectSettings)
|
|
|
|
ULevelSequenceProjectSettings::ULevelSequenceProjectSettings()
|
|
: bDefaultLockEngineToDisplayRate(false)
|
|
, DefaultDisplayRate("30fps")
|
|
, DefaultTickResolution("24000fps")
|
|
, DefaultClockSource(EUpdateClockSource::Tick)
|
|
{ }
|
|
|
|
|
|
void ULevelSequenceProjectSettings::PostInitProperties()
|
|
{
|
|
Super::PostInitProperties();
|
|
|
|
#if WITH_EDITOR
|
|
if(IsTemplate())
|
|
{
|
|
ImportConsoleVariableValues();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if WITH_EDITOR
|
|
|
|
void ULevelSequenceProjectSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
|
|
{
|
|
Super::PostEditChangeProperty(PropertyChangedEvent);
|
|
|
|
if(PropertyChangedEvent.Property)
|
|
{
|
|
ExportValuesToConsoleVariables(PropertyChangedEvent.Property);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
|