Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceProjectSettings.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

42 lines
871 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LevelSequenceProjectSettings.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LevelSequenceProjectSettings)
ULevelSequenceProjectSettings::ULevelSequenceProjectSettings()
: bDefaultLockEngineToDisplayRate(false)
, DefaultDisplayRate("30fps")
, DefaultTickResolution("24000fps")
, DefaultClockSource(EUpdateClockSource::Tick)
{ }
void ULevelSequenceProjectSettings::PostInitProperties()
{
Super::PostInitProperties();
#if WITH_EDITOR
if(IsTemplate())
{
ImportConsoleVariableValues();
}
#endif
}
#if WITH_EDITOR
void ULevelSequenceProjectSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
if(PropertyChangedEvent.Property)
{
ExportValuesToConsoleVariables(PropertyChangedEvent.Property);
}
}
#endif