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This fixes OnInitialize() getting called (which has a workaround for edit modes, unfortunately) when the day sequence is active. Moved callbacks to within OnInitialize since they don't need to run unless the track editor is active. Note, derived class of MovieSceneSequence that need the Skeletal Animation Track Editor, should implement IsTrackSupported. #rb mike.zyracki [FYI] lonnie.li #preflight 636a9787dc30a4ce96aa2fa2 [CL 23069801 by max chen in ue5-main branch]
24 KiB
24 KiB