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FImage is now the standard preferred type for a bag of pixels FImageView can point at pixels without owning an allocation ERawImageFormat (FImage) converts to ETextureSourceFormat FImageUtils provides generic load/save and get/set from FImage major cleanup in the ImageWrappers new preferred API is through ImageWrapperModule Compress/Decompress SetRaw/GetRaw functions cleaned up to not have undefined behavior on unexpected formats ImageWrapper output added for HDR,BMP,TGA RGBA32F format added and supported throughout import/export EditorFactories import/export made more generic, most image types handled the same way using FImage now Deprecate old TSF RGBA order pixel formats Fix many crashes or bad handling of unusual pixel formats Pixel access functions should be used instead of switches on pixel type #preflight 6230ade7e65a7e65d68a187c #rb julien.stjean,martins.mozeiko,dan.thompson,fabian.giesen [CL 19397199 by charles bloom in ue5-main branch]
39 lines
982 B
C++
39 lines
982 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "ImageWrapperBase.h"
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/**
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* TGA implementation of the helper class
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*/
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class FTgaImageWrapper : public FImageWrapperBase
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{
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public:
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/**
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* Load the header information, returns true if successful.
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*/
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bool LoadTGAHeader();
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static bool IsTGAHeader(const void * CompressedData,int64 CompressedDataLength);
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public:
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//~ FImageWrapper interface
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virtual void Compress(int32 Quality) override;
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virtual bool SetCompressed(const void* InCompressedData, int64 InCompressedSize) override;
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virtual void Uncompress(const ERGBFormat InFormat, int32 InBitDepth) override;
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virtual bool CanSetRawFormat(const ERGBFormat InFormat, const int32 InBitDepth) const override;
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virtual ERawImageFormat::Type GetSupportedRawFormat(const ERawImageFormat::Type InFormat) const override;
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private:
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/** The color type as defined in the header. */
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int32 ColorMapType;
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uint8 ImageTypeCode;
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};
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