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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c245cdc36281eb0cd31c8265a263aaaed00a4580
UnrealEngineUWP/Engine/Source/Runtime/ImageWrapper/Private
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eric renaudhoude 6d1d929dd8 EXR: Minimum support for writing the working color space chromaticities attribute.
#jira UE-168814
#rb rod.bogart, matt.hoffman
#preflight 6361422b2b5338aceb4483a0

[CL 22912865 by eric renaudhoude in ue5-main branch]
2022-11-02 09:15:43 -04:00
..
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EXR: Minimum support for writing the working color space chromaticities attribute.
2022-11-02 09:15:43 -04:00
ImageWrapperBase.cpp
When SetRaw() is called with a InBytesPerRow that isn't tightly packed, we copy the buffer row-by-row to make it tightly packed. The typical, non-strided SetRaw still does just one MemCpy call of the entire buffer.
2022-09-21 10:43:55 -04:00
ImageWrapperBase.h
BmpImageWrapper hardening
2022-10-12 12:52:09 -04:00
ImageWrapperHelper.cpp
…
ImageWrapperModule.cpp
Add EXR support for screenshots
2022-10-04 03:25:56 -04:00
ImageWrapperPrivate.h
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TgaImageSupport.cpp
…
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