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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c245cdc36281eb0cd31c8265a263aaaed00a4580
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Build
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Tim Smith b10cfbfa7b Fixed issue where removed UAT plugins would not have their compile script state file deleted and thus cause future -NoCompile runs to load old plugins.
#rb ryan.hummer
#preflight 63779554815e4b9b754b0afc

[CL 23193965 by Tim Smith in ue5-main branch]
2022-11-18 09:31:16 -05:00
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Automation
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Platform/Mac
Handle Xcode version numbers more robustly
2022-10-14 18:42:49 -04:00
System
Fixed issue where removed UAT plugins would not have their compile script state file deleted and thus cause future -NoCompile runs to load old plugins.
2022-11-18 09:31:16 -05:00
ThirdParty/MSBuild
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.editorconfig
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EpicGames.Build.csproj
UAT: Revert changes to PDB generation on ARM64 until CI errors can be fixed.
2022-11-17 13:42:19 -05:00
UEBuildPlatformSDK.cs
Adding a 'Quick Switch SDKs' Turnkey command that can be used when switching between branches that have different SDK versions.
2022-11-01 05:18:50 -04:00
Unreal.cs
UAT: Add support for Windows on ARM64 through RunUAT.bat.
2022-11-17 13:07:35 -05:00
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