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- Implemented the UnsavedAssetTrackers plugin and enabled it by default. - Added the 'Unsaved' button to the Editor taskbars to display the number of unsaved packages along with a warning icon if warning are associated with one of the unsaved files. - Updated the 'Save Content' package to display warnings if one of the packages has warnings. - Added a class to monitor and periodically update the source controlled status of a collection of files/packages. - Changed the default value of PromptForCheckoutOnAssetModification settings to False because the Unsaved button flow is complementary (and the popup was noisy for OFPA users). - Updated the changelist window to use the soure control file status monitor. #jira UE-163734 - Implement the 'Unsaved' Editor Taskbar Button #rb Patrick.Enfedaque #preflight 633ae915b12b8af5fde80f7c [CL 22322224 by patrick laflamme in ue5-main branch]
48 lines
880 B
C#
48 lines
880 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class StatusBar : ModuleRules
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{
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public StatusBar(ReadOnlyTargetRules Target)
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: base(Target)
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{
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PublicIncludePaths.Add(ModuleDirectory + "/Public");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"EditorFramework",
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"EditorStyle",
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"EditorSubsystem",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"InputCore",
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"EditorFramework",
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"SourceControlWindows",
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"UnsavedAssetsTracker",
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"ToolMenus",
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"ToolWidgets",
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"UnrealEd",
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"AssetTools",
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});
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"MainFrame",
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"OutputLog",
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"ContentBrowser",
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"MainFrame",
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"OutputLog",
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"ContentBrowser",
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});
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}
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}
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