2020-05-20 12:48:17 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class StatusBar : ModuleRules
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{
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2021-04-26 12:11:27 -04:00
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public StatusBar(ReadOnlyTargetRules Target)
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: base(Target)
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{
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2020-05-20 12:48:17 -04:00
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PublicIncludePaths.Add(ModuleDirectory + "/Public");
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PrivateDependencyModuleNames.AddRange(
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2021-04-26 12:11:27 -04:00
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new string[] {
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"Core",
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"CoreUObject",
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2022-02-16 12:37:26 -05:00
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"EditorFramework",
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"EditorStyle",
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"EditorSubsystem",
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"Engine",
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2022-02-16 12:37:26 -05:00
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"InputCore",
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2020-05-20 12:48:17 -04:00
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"Slate",
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2021-04-26 12:11:27 -04:00
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"SlateCore",
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2022-05-09 13:12:28 -04:00
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"InputCore",
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"EditorFramework",
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2020-05-20 12:48:17 -04:00
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"SourceControlWindows",
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2022-10-03 20:38:09 -04:00
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"UnsavedAssetsTracker",
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2022-02-16 12:37:26 -05:00
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"ToolMenus",
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"ToolWidgets",
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"UnrealEd",
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2022-09-26 16:32:49 -04:00
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"AssetTools",
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2021-04-26 12:11:27 -04:00
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});
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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2021-04-05 15:03:56 -04:00
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"MainFrame",
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2022-07-11 12:04:12 -04:00
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"OutputLog",
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"ContentBrowser",
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2021-04-26 12:11:27 -04:00
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"MainFrame",
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2022-07-11 12:04:12 -04:00
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"OutputLog",
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"ContentBrowser",
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2021-04-26 12:11:27 -04:00
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});
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}
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2020-05-20 12:48:17 -04:00
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}
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