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UnrealEngineUWP
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c245cdc36281eb0cd31c8265a263aaaed00a4580
UnrealEngineUWP
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Engine
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Source
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Developer
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NaniteBuilder
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Private
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jian ru
60d5606640
Do not use the old mesh simplifier weights for nanite fallback mesh LOD0. Changing the weights alters the error calculation and makes any non-zero TargetError invalid.
...
[FYI] brian.karis [CL 22473882 by jian ru in ue5-main branch]
2022-10-12 00:58:18 -04:00
..
Cluster.cpp
Feed the same set of weights to FMeshSimplifier when generating LODs for nanite fallback meshes to ensure that auto-computed LOD transition screen sizes are consistent
2022-10-11 12:15:30 -04:00
Cluster.h
Feed the same set of weights to FMeshSimplifier when generating LODs for nanite fallback meshes to ensure that auto-computed LOD transition screen sizes are consistent
2022-10-11 12:15:30 -04:00
ClusterDAG.cpp
Nanite builder fixes:
2022-07-21 11:09:27 -04:00
ClusterDAG.h
Nanite builder fixes:
2022-07-21 11:09:27 -04:00
GraphPartitioner.cpp
…
GraphPartitioner.h
Fixed some paths that got updated to include the full "ThirdParty" path.
2022-09-13 21:48:33 -04:00
ImposterAtlas.cpp
…
ImposterAtlas.h
…
NaniteBuilder.cpp
Do not use the old mesh simplifier weights for nanite fallback mesh LOD0. Changing the weights alters the error calculation and makes any non-zero TargetError invalid.
2022-10-12 00:58:18 -04:00
NaniteEncode.cpp
Store NumClusters in Nanite::FResources.
2022-09-27 06:55:35 -04:00
NaniteEncode.h
…
NaniteRayTracingEncode.cpp
Fix static analysis warning.
2022-07-08 21:26:56 -04:00