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UnrealEngineUWP/Engine/Source/Developer/NaniteBuilder
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jian ru 60d5606640 Do not use the old mesh simplifier weights for nanite fallback mesh LOD0. Changing the weights alters the error calculation and makes any non-zero TargetError invalid.
[FYI] brian.karis

[CL 22473882 by jian ru in ue5-main branch]
2022-10-12 00:58:18 -04:00
..
Private
Do not use the old mesh simplifier weights for nanite fallback mesh LOD0. Changing the weights alters the error calculation and makes any non-zero TargetError invalid.
2022-10-12 00:58:18 -04:00
Public
Feed the same set of weights to FMeshSimplifier when generating LODs for nanite fallback meshes to ensure that auto-computed LOD transition screen sizes are consistent
2022-10-11 12:15:30 -04:00
NaniteBuilder.Build.cs
Adaptive tessellator
2022-07-01 16:39:03 -04:00
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