Files
UnrealEngineUWP/Engine/Source/Developer/LauncherServices
David Harvey cb3acec0d2 Project Launcher Build Target fixes:
- saved profiles default to not having the build target specified as it wasn't originally serialized.
 - using the same validation logic regardless of whether the project is specified or not to keep things simpler.
 - editor & server do not need an explicit build target when there's multiple target.cs files because the default can be specified in the engine ini.

#jira UE-169814
#rb Ben.Zeigler
#rnx
#preflight 637b59ee815e4b9b75ed9406

[CL 23218963 by David Harvey in ue5-main branch]
2022-11-21 06:05:21 -05:00
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