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* Collect instance AABBs when building RayTracingScene * Output depth from RayTracingDebug pass for depth testing the instance AABBs * Render instance AABBs as boxes with depth testing to accumulate the overlap which is then converted to heatmap and blended on top of RayTracingDebug output * Non-GPUScene instances are not yet supported in this mode. #rb yuriy.odonnell, tiago.costa #preflight 63485810ad0f7e2f20eb5db2 [CL 22524168 by aleksander netzel in ue5-main branch]
2.3 KiB
2.3 KiB