Files
UnrealEngineUWP/Engine/Shaders/Shared/RaytracingDebugDefinitions.h
aleksander netzel 040aab38c6 Add new ray tracing debug visualization mode to show heatmap for primary rays instance overlap:
* Collect instance AABBs when building RayTracingScene
* Output depth from RayTracingDebug pass for depth testing the instance AABBs
* Render instance AABBs as boxes with depth testing to accumulate the overlap which is then converted to heatmap and blended on top of RayTracingDebug output
* Non-GPUScene instances are not yet supported in this mode.

#rb yuriy.odonnell, tiago.costa
#preflight 63485810ad0f7e2f20eb5db2

[CL 22524168 by aleksander netzel in ue5-main branch]
2022-10-14 05:35:28 -04:00

2.3 KiB