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50 lines
1.0 KiB
C#
50 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class DisplayClusterLightCardEditor : ModuleRules
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{
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public DisplayClusterLightCardEditor(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AdvancedPreviewScene",
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"ApplicationCore",
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"AppFramework",
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"Core",
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"CoreUObject",
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"DisplayCluster",
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"DisplayClusterConfiguration",
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"DisplayClusterOperator",
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"DisplayClusterLightCardExtender",
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"DisplayClusterLightCardEditorShaders",
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"DisplayClusterScenePreview",
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"EditorStyle",
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"Engine",
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"InputCore",
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"OpenCV",
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"OpenCVHelper",
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"ProceduralMeshComponent",
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"PropertyEditor",
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"RenderCore",
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"Renderer",
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"RHI",
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"SceneOutliner",
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"Slate",
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"SlateCore",
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"UnrealEd",
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"ToolMenus",
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"ToolWidgets",
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"WorkspaceMenuStructure"
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});
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PrivateIncludePaths.AddRange(
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new string[] {
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System.IO.Path.Combine(GetModuleDirectory("Renderer"), "Private"),
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}
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);
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}
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}
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