Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/GeometryCollectionNodes.Build.cs
gustav melich 0cb27d8f52 Dataflow:
- Added TransformSelection data type
- Implemented these nodes: GetArrayElementDataflowNode, GetNumArrayElementsDataflowNode, GetCentroidsDataflowNode, PointsToMeshDataflowNode, BoxToMeshDataflowNode, MeshInfoDataflowNode,
                                           MeshToCollectionDataflowNode, StaticMeshToMeshDataflowNode, TransformDataflowNode, MeshAppendDataflowNode, MeshBooleanDataflowNode, MeshCopyToPointsDataflowNode,
                                           CompareIntDataflowNode, BranchDataflowNode, GetMeshDataDataflowNode, GetSchemaDataflowNode, CollectionTransformSelectionAllDataflowNode,
                                           CollectionTransformSelectionSetOperationDataflowNode, CollectionTransformSelectionInfoDataflowNode, CollectionTransformSelectionNoneDataflowNode,
                                           CollectionTransformSelectionInvertDataflowNode, CollectionTransformSelectionRandomDataflowNode, AutoClusterDataflowNode, CollectionTransformSelectionRootDataflowNode,
                                           CollectionTransformSelectionCustomDataflowNode, CollectionTransformSelectionParentDataflowNode, CollectionTransformSelectionByPercentageDataflowNode,
                                           CollectionTransformSelectionChildrenDataflowNode, CollectionTransformSelectionSiblingsDataflowNode, CollectionTransformSelectionLevelDataflowNode,
                                           CollectionTransformSelectionContactDataflowNode, CollectionTransformSelectionLeafDataflowNode, CollectionTransformSelectionClusterDataflowNode,
                                           CollectionTransformSelectionBySizeDataflowNode, CollectionTransformSelectionByVolumeDataflowNode, SetAnchorStateDataflowNode, FProximityDataflowNode
- Renamed Passthrough metadata tag to DataflowPassthrough
- Added Tooltip display for nodes (both for hovering over the node and hovering over the node name in Action menu) and for pins, the tooltip gets build from the /** ... */ comments from the header file

#rb Brice.Criswell, Jimmy.Andrews, Cedric.Caillaud, Harsha.Reddy

#ushell-cherrypick of 22280306 by Gustav.Melich
#preflight 6372b085ee4d25f90adf68b1

[CL 23131415 by gustav melich in ue5-main branch]
2022-11-14 20:42:57 -05:00

40 lines
747 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeometryCollectionNodes : ModuleRules
{
public GeometryCollectionNodes(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ChaosCore",
"Chaos",
"DataflowCore",
"DataflowEngine",
"GeometryCollectionEngine",
"GeometryCore",
"Voronoi",
"GeometryFramework",
"MeshDescription",
"StaticMeshDescription",
"PlanarCut",
"Engine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"DynamicMesh",
"MeshConversion",
"FractureEngine"
}
);
}
}
}