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UnrealEngineUWP/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/GeometryCollectionNodes.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeometryCollectionNodes : ModuleRules
{
public GeometryCollectionNodes(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ChaosCore",
"Chaos",
"DataflowCore",
"DataflowEngine",
"GeometryCollectionEngine",
"GeometryCore",
"Voronoi",
Dataflow: - Added TransformSelection data type - Implemented these nodes: GetArrayElementDataflowNode, GetNumArrayElementsDataflowNode, GetCentroidsDataflowNode, PointsToMeshDataflowNode, BoxToMeshDataflowNode, MeshInfoDataflowNode, MeshToCollectionDataflowNode, StaticMeshToMeshDataflowNode, TransformDataflowNode, MeshAppendDataflowNode, MeshBooleanDataflowNode, MeshCopyToPointsDataflowNode, CompareIntDataflowNode, BranchDataflowNode, GetMeshDataDataflowNode, GetSchemaDataflowNode, CollectionTransformSelectionAllDataflowNode, CollectionTransformSelectionSetOperationDataflowNode, CollectionTransformSelectionInfoDataflowNode, CollectionTransformSelectionNoneDataflowNode, CollectionTransformSelectionInvertDataflowNode, CollectionTransformSelectionRandomDataflowNode, AutoClusterDataflowNode, CollectionTransformSelectionRootDataflowNode, CollectionTransformSelectionCustomDataflowNode, CollectionTransformSelectionParentDataflowNode, CollectionTransformSelectionByPercentageDataflowNode, CollectionTransformSelectionChildrenDataflowNode, CollectionTransformSelectionSiblingsDataflowNode, CollectionTransformSelectionLevelDataflowNode, CollectionTransformSelectionContactDataflowNode, CollectionTransformSelectionLeafDataflowNode, CollectionTransformSelectionClusterDataflowNode, CollectionTransformSelectionBySizeDataflowNode, CollectionTransformSelectionByVolumeDataflowNode, SetAnchorStateDataflowNode, FProximityDataflowNode - Renamed Passthrough metadata tag to DataflowPassthrough - Added Tooltip display for nodes (both for hovering over the node and hovering over the node name in Action menu) and for pins, the tooltip gets build from the /** ... */ comments from the header file #rb Brice.Criswell, Jimmy.Andrews, Cedric.Caillaud, Harsha.Reddy #ushell-cherrypick of 22280306 by Gustav.Melich #preflight 6372b085ee4d25f90adf68b1 [CL 23131415 by gustav melich in ue5-main branch]
2022-11-14 20:42:57 -05:00
"GeometryFramework",
"MeshDescription",
"StaticMeshDescription",
"PlanarCut",
"Engine"
}
);
Dataflow: - Added TransformSelection data type - Implemented these nodes: GetArrayElementDataflowNode, GetNumArrayElementsDataflowNode, GetCentroidsDataflowNode, PointsToMeshDataflowNode, BoxToMeshDataflowNode, MeshInfoDataflowNode, MeshToCollectionDataflowNode, StaticMeshToMeshDataflowNode, TransformDataflowNode, MeshAppendDataflowNode, MeshBooleanDataflowNode, MeshCopyToPointsDataflowNode, CompareIntDataflowNode, BranchDataflowNode, GetMeshDataDataflowNode, GetSchemaDataflowNode, CollectionTransformSelectionAllDataflowNode, CollectionTransformSelectionSetOperationDataflowNode, CollectionTransformSelectionInfoDataflowNode, CollectionTransformSelectionNoneDataflowNode, CollectionTransformSelectionInvertDataflowNode, CollectionTransformSelectionRandomDataflowNode, AutoClusterDataflowNode, CollectionTransformSelectionRootDataflowNode, CollectionTransformSelectionCustomDataflowNode, CollectionTransformSelectionParentDataflowNode, CollectionTransformSelectionByPercentageDataflowNode, CollectionTransformSelectionChildrenDataflowNode, CollectionTransformSelectionSiblingsDataflowNode, CollectionTransformSelectionLevelDataflowNode, CollectionTransformSelectionContactDataflowNode, CollectionTransformSelectionLeafDataflowNode, CollectionTransformSelectionClusterDataflowNode, CollectionTransformSelectionBySizeDataflowNode, CollectionTransformSelectionByVolumeDataflowNode, SetAnchorStateDataflowNode, FProximityDataflowNode - Renamed Passthrough metadata tag to DataflowPassthrough - Added Tooltip display for nodes (both for hovering over the node and hovering over the node name in Action menu) and for pins, the tooltip gets build from the /** ... */ comments from the header file #rb Brice.Criswell, Jimmy.Andrews, Cedric.Caillaud, Harsha.Reddy #ushell-cherrypick of 22280306 by Gustav.Melich #preflight 6372b085ee4d25f90adf68b1 [CL 23131415 by gustav melich in ue5-main branch]
2022-11-14 20:42:57 -05:00
PrivateDependencyModuleNames.AddRange(
new string[]
{
"DynamicMesh",
"MeshConversion",
"FractureEngine"
}
);
}
}
}