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Fix for FShader crash while streaming a level. - Made FShader ref counting more thread safe - Added extra locks when unregistering the shader so that released shaders can't be found in the shader id map while a shader is being released - Made sure FShaderType::FindShaderById adds a reference to existing shaders while serializaing inline shader maps. [INTEGRATE] Change 2532254 by Robert.Manuszewski@Robert_Manuszewski_Raptor1 on 2015-04-30 14:18 Better fix for crashes when streaming. Making FShader AND FShaderResource handling thread safe [CL 2538774 by Robert Manuszewski in Main branch]