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bf86f78d7b67c77bfe33556c3511907347745844
UnrealEngineUWP/Engine/Source/Runtime/Renderer
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Nick Whiting bf86f78d7b #Oculus Updating Oculus runtimes to 0.6, fixes up several crashes with DX11 (UE-15152, UE-15467)
[CL 2551476 by Nick Whiting in Main branch]
2015-05-14 17:32:12 -04:00
..
Private
#Oculus Updating Oculus runtimes to 0.6, fixes up several crashes with DX11 (UE-15152, UE-15467)
2015-05-14 17:32:12 -04:00
Public
UE4 - support for dithered LOD transitions on static meshes (that don't move) -- also fixed parallel render thread updates for spline meshes
2015-04-24 11:20:23 -04:00
Renderer.Build.cs
Move some utility shaders to a new module - UtilityShaders (which the RHIs that need them now depend on)
2015-02-11 11:27:38 -05:00
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