Files
UnrealEngineUWP/Engine/Source/Runtime/HeadMountedDisplay/HeadMountedDisplay.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

28 lines
482 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HeadMountedDisplay : ModuleRules
{
public HeadMountedDisplay(TargetInfo Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Runtime/HeadMountedDisplay/Public"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
}
);
PCHUsage = PCHUsageMode.NoSharedPCHs;
}
}