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UnrealEngineUWP
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bf86f78d7b67c77bfe33556c3511907347745844
UnrealEngineUWP
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Engine
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Source
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Runtime
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Core
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Private
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Math
History
Nick Darnell
a9fdf8a2ed
Slate - Rolling back CL 2545687. Needs more testing.
...
[CL 2545706 by Nick Darnell in Main branch]
2015-05-11 14:03:53 -04:00
..
Box2D.cpp
…
Box.cpp
Optimise FBoxSphereBounds::TransformBy and FBox::TransformBy
2015-02-09 06:06:54 -05:00
BoxSphereBounds.cpp
Optimise FBoxSphereBounds::TransformBy and FBox::TransformBy
2015-02-09 06:06:54 -05:00
Color.cpp
Slate - Rolling back CL 2545687. Needs more testing.
2015-05-11 14:03:53 -04:00
ColorList.cpp
…
FloatPacker.cpp
…
GeometricToolsCode3.tps
Checking in TPS reports for first pass
2015-03-27 12:10:09 -04:00
SHMath.cpp
Improved support for Clang C++ compiler on Windows
2015-03-27 16:44:10 -04:00
Sphere.cpp
Make it check slow.
2015-04-23 16:57:47 -04:00
Transform.cpp
Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
2015-03-02 15:51:37 -05:00
TransformVectorized.cpp
#ue4 - Refactor vectorized Quaternion Vector rotation to a single method (VectorQuaternionRotateVector), rather than two calls to VectorQuaternionMultiply2().
2015-04-30 17:23:15 -04:00
UnitConversion.cpp
Changed editor project unit settings to be more flexible
2015-04-21 08:27:25 -04:00
UnrealMath.cpp
#ue4 - Perf: Faster Quat->Rotator conversion.
2015-05-08 13:48:21 -04:00