Files
UnrealEngineUWP/Engine/Source/Editor/TextureEditor/Private/TextureEditorPrivatePCH.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

40 lines
1.1 KiB
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "TextureEditor.h"
/* Private dependencies
*****************************************************************************/
#include "CubemapUnwrapUtils.h"
#include "Factories.h"
#include "MouseDeltaTracker.h"
#include "NormalMapPreview.h"
#include "SceneViewport.h"
#include "SColorPicker.h"
#include "ScopedTransaction.h"
#include "Texture2DPreview.h"
#include "Toolkits/IToolkitHost.h"
#include "Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructureModule.h"
#include "Editor/PropertyEditor/Public/PropertyEditorModule.h"
#include "Editor/PropertyEditor/Public/IDetailsView.h"
/* Private includes
*****************************************************************************/
const double MaxZoom = 16.0;
const double MinZoom = 0.01;
const double ZoomStep = 0.1;
#include "TextureEditorCommands.h"
#include "TextureEditorSettings.h"
#include "TextureEditorViewOptionsMenu.h"
#include "STextureEditorViewportToolbar.h"
#include "STextureEditorViewport.h"
#include "TextureEditorViewportClient.h"
#include "TextureEditorToolkit.h"