You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
+ Add the FSequencerSelection class and move all selection functionality there. + Add the concept of an active selection which is used to determine what to delete when the user hits the delete key. [CL 2524575 by Frank Fella in Main branch]