Files
UnrealEngineUWP/Engine/Source/Editor/MeshPaint/MeshPaint.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

34 lines
804 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MeshPaint : ModuleRules
{
public MeshPaint(TargetInfo Target)
{
PrivateIncludePathModuleNames.Add("AssetTools");
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"DesktopPlatform",
"Engine",
"InputCore",
"RenderCore",
"RHI",
"ShaderCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"RawMesh",
"SourceControl"
}
);
DynamicallyLoadedModuleNames.Add("AssetTools");
}
}