Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatformControls/AndroidTargetPlatformControls.Build.cs
florin pascu b49417947f First part of TargetPlatform(TP) refactor into TargetPlatformSettings(TPS) and TargetPlatformControls(TPC)
TPS doesn't need SDK and will be used to get info about the platform
TPC requires SDK
AndroidTP has been converted to the new system
#jira UE-200883
#rb Jack.Porter

[CL 30963905 by florin pascu in 5.4 branch]
2024-01-29 04:50:53 -05:00

41 lines
914 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidTargetPlatformControls : ModuleRules
{
public AndroidTargetPlatformControls(ReadOnlyTargetRules Target) : base(Target)
{
UnsafeTypeCastWarningLevel = WarningLevel.Error;
BinariesSubFolder = "Android";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"AndroidDeviceDetection",
"AudioPlatformConfiguration",
"AndroidTargetPlatformSettings"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"AndroidTargetPlatformSettings"
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
PrivateIncludePathModuleNames.Add("TextureCompressor"); //@todo android: AndroidTargetPlatform.Build
}
PublicDefinitions.Add("WITH_OGGVORBIS=1");
}
}