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UnrealEngineUWP/Engine/Source/Runtime/RenderCore
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dan elksnitis 34a355a74a [shaders] include parameter structure hash in job input hash for both caching methods; use a more robust hashing mechanism than re-hashing the uint32 (this is based on GetTypeHash which is not intended to be persisted per the comments in the header)
#rb Laura.Hermanns, christopher.waters
#rb Christopher.Waters
#jira UE-199428

[CL 29594471 by dan elksnitis in ue5-main branch]
2023-11-09 09:10:32 -05:00
..
Internal
Shader Preprocessor optimizations second pass: 10.7% overall improvement to ConditionalPreprocessShader, or 23.1% improvement to lower level PreprocessShader pass alone, factoring out other passes like dead code removal not affected by this CL.
2023-10-06 09:14:35 -04:00
Private
[shaders] include parameter structure hash in job input hash for both caching methods; use a more robust hashing mechanism than re-hashing the uint32 (this is based on GetTypeHash which is not intended to be persisted per the comments in the header)
2023-11-09 09:10:32 -05:00
Public
[shaders] include parameter structure hash in job input hash for both caching methods; use a more robust hashing mechanism than re-hashing the uint32 (this is based on GetTypeHash which is not intended to be persisted per the comments in the header)
2023-11-09 09:10:32 -05:00
RenderCore.Build.cs
Added shader.build.cs file.
2023-07-27 22:53:25 -04:00
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