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izzy
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UnrealEngineUWP
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bf6dacedd0db90879496dcd5e9971dbfda02b39d
UnrealEngineUWP
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Engine
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Source
/
Editor
/
CurveEditor
History
mike zyracki
5033070cd7
Sequencer: Scripting: Unify channel names to use the default for both curves and channels, by adding 'ChannelName' property to curves and using that in scripting.
...
#rb max.chen [CL 29538799 by mike zyracki in ue5-main branch]
2023-11-07 18:06:16 -05:00
..
Private
Curve Editor: Paste should paste should just paste onto the selected curves (or if none selected, derive the curves to paste onto). It shouldn't paste onto the hovered curves
2023-10-20 20:25:00 -04:00
Public
Sequencer: Scripting: Unify channel names to use the default for both curves and channels, by adding 'ChannelName' property to curves and using that in scripting.
2023-11-07 18:06:16 -05:00
CurveEditor.Build.cs
Curve Editor: Rework filters so that they are not dependent upon selection, ie. you can bake a range of frames/times.
2023-06-19 16:57:23 -04:00