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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bf6dacedd0db90879496dcd5e9971dbfda02b39d
UnrealEngineUWP/Engine/Source/Editor/CurveEditor
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mike zyracki 5033070cd7 Sequencer: Scripting: Unify channel names to use the default for both curves and channels, by adding 'ChannelName' property to curves and using that in scripting.
#rb max.chen

[CL 29538799 by mike zyracki in ue5-main branch]
2023-11-07 18:06:16 -05:00
..
Private
Curve Editor: Paste should paste should just paste onto the selected curves (or if none selected, derive the curves to paste onto). It shouldn't paste onto the hovered curves
2023-10-20 20:25:00 -04:00
Public
Sequencer: Scripting: Unify channel names to use the default for both curves and channels, by adding 'ChannelName' property to curves and using that in scripting.
2023-11-07 18:06:16 -05:00
CurveEditor.Build.cs
Curve Editor: Rework filters so that they are not dependent upon selection, ie. you can bake a range of frames/times.
2023-06-19 16:57:23 -04:00
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