Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFile/NetworkFile.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

38 lines
975 B
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NetworkFile : ModuleRules
{
public NetworkFile(TargetInfo Target)
{
PrivateIncludePathModuleNames.Add("DerivedDataCache");
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Sockets" });
PublicIncludePaths.Add("Runtime/CoreUObject/Public/Interfaces");
if (!UEBuildConfiguration.bBuildRequiresCookedData)
{
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"DerivedDataCache",
"PackageDependencyInfo",
}
);
}
if (Target.Platform == UnrealTargetPlatform.HTML5)
{
Definitions.Add("ENABLE_HTTP_FOR_NFS=1");
if (Target.Architecture == "-win32")
{
PrivateDependencyModuleNames.Add("HTML5Win32");
}
else
{
PrivateDependencyModuleNames.Add("HTML5JS");
}
}
}
}