You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2821607 on 2016/01/08 by Mieszko.Zielinski Added a way to limit amount of information logged by vlog by discarding logs from classes from outside of class whitelist #UE4 This feature was followed by refactoring of functions taking FVisualLogEntry pointers to use references instead. #rb Lukasz.Furman Change 2828384 on 2016/01/14 by Mieszko.Zielinski Back out of visual log refactor done as part of CL#2821607 #UE4 Change 2869215 on 2016/02/16 by Marc.Audy Store a WorldSettings pointer on ULevel instead of requiring it be index 0 in the Actors array. However, we will still generally attempt to keep it at index 0 for consistency with previous behavior #rb Bruce.Nesbit #jira UE-26417 Change 2869404 on 2016/02/16 by Ori.Cohen Improve UI for default collision. It now uses a single drop down and sets the appropriate flags under the hood. #rb Lina.Halper Change 2870062 on 2016/02/17 by Jurre.deBaare Name parameter driven by bone controller #JIRA UE-25997 #rb Thomas.Sarkanen Change 2870280 on 2016/02/17 by Mieszko.Zielinski Vis log category handling fixes #UE4 Also, a minor cleanup #rb Lukasz.Furman Change 2871729 on 2016/02/18 by James.Golding UE-26663 Fix 'LOD For Collision' display name #rb thomas.sarkanen Change 2871730 on 2016/02/18 by James.Golding UE-26580 Make ECollisionEnabled a BlueprintType UE-25373 Add a MakeHitResult node #rb thomas.sarkanen Change 2871732 on 2016/02/18 by James.Golding UE-24397 Add 'test' option to async query API, and use it in places that made sense. Also removed deprecated (4.8) functions from API. #rb ori.cohen Change 2872022 on 2016/02/18 by Lukasz.Furman gameplay debugger refactor #ue4 Change 2872082 on 2016/02/18 by Lukasz.Furman enabled old gameplay debugger as default one for now it will be deprecated with next version after testing in game projects #ue4 Change 2872390 on 2016/02/18 by Aaron.McLeran OR-15041 (CPU) Hitches due to audio decompression on Windows 1) Moving ogg-vorbis file info parsing into a worker thread - stat dumphitches now shows the vorbis stuff totally gone 2) Moving async decoding tasks to be retrieved and started from OnBufferEnd callback #rb marc.audy Change 2872418 on 2016/02/18 by Mieszko.Zielinski Fixed EQS debugger not storing data properly when subsequent Option is the one that produces result #UE4 #rb Lukasz.Furman Change 2872446 on 2016/02/18 by Aaron.McLeran Using cached value of ActualVolume in GetVolumeWeightedPriority Change 2872770 on 2016/02/18 by Aaron.McLeran QAGame testing content for audio testing. Going to create a folder with specific sub-system testing maps for audio Change 2873733 on 2016/02/19 by Jurre.deBaare - HLOD generated assets are now saved into a separate package instead of inside of the level asset #rb Ori.Cohen Change 2873828 on 2016/02/19 by Ori.Cohen Distributions that bake out no longer load in cooked build. #JIRA UE-27126 #rb Olaf.Piesche, Nick.Penwarden Change 2874623 on 2016/02/19 by Aaron.McLeran UE-27131 Support for changing sound class volumes dynamically - new BP function to override a sound mix sound class adjuster - cleanup of AudioDevice.h and AudioDevice.cpp - removing unnecessarily forward declares on various types - removing unnecessary spaces and (void) params, etc Change 2874922 on 2016/02/20 by Mieszko.Zielinski Fixed EQS tests being compiled out from Shipping and Test with WITH_DEV_AUTOMATION_TESTS macro #UE4 #jira OR-15292 #rb none Change 2875838 on 2016/02/22 by Benn.Gallagher [CL 2880055 by Marc Audy in Main branch]
328 lines
8.6 KiB
C++
328 lines
8.6 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "LogVisualizer.h"
|
|
#include "Misc/CoreMisc.h"
|
|
#include "LogVisualizerSettings.h"
|
|
#if WITH_EDITOR
|
|
#include "Editor/EditorEngine.h"
|
|
#include "ISettingsModule.h"
|
|
#include "UnrealEdMisc.h"
|
|
#endif // WITH_EDITOR
|
|
|
|
ULogVisualizerSettings::ULogVisualizerSettings(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
, DebugMeshMaterialFakeLightName(TEXT("/Engine/EngineDebugMaterials/DebugMeshMaterialFakeLight.DebugMeshMaterialFakeLight"))
|
|
{
|
|
TrivialLogsThreshold = 1;
|
|
DefaultCameraDistance = 150;
|
|
bSearchInsideLogs = true;
|
|
GraphsBackgroundColor = FColor(0, 0, 0, 70);
|
|
bResetDataWithNewSession = false;
|
|
bDrawExtremesOnGraphs = false;
|
|
bUsePlayersOnlyForPause = true;
|
|
}
|
|
|
|
class UMaterial* ULogVisualizerSettings::GetDebugMeshMaterial()
|
|
{
|
|
if (DebugMeshMaterialFakeLight == nullptr)
|
|
{
|
|
DebugMeshMaterialFakeLight = LoadObject<UMaterial>(NULL, *DebugMeshMaterialFakeLightName, NULL, LOAD_None, NULL);
|
|
}
|
|
|
|
return DebugMeshMaterialFakeLight;
|
|
}
|
|
|
|
void ULogVisualizerSettings::SavePresistentData()
|
|
{
|
|
if (bPresistentFilters)
|
|
{
|
|
PresistentFilters = FVisualLoggerFilters::Get();
|
|
for (int32 Index = PresistentFilters.Categories.Num() - 1; Index >= 0; --Index)
|
|
{
|
|
FCategoryFilter& Category = PresistentFilters.Categories[Index];
|
|
if (Category.bIsInUse == false)
|
|
{
|
|
PresistentFilters.Categories.RemoveAt(Index);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PresistentFilters = FVisualLoggerFilters();
|
|
}
|
|
SaveConfig();
|
|
}
|
|
|
|
void ULogVisualizerSettings::ClearPresistentData()
|
|
{
|
|
if (bPresistentFilters)
|
|
{
|
|
PresistentFilters = FVisualLoggerFilters();
|
|
}
|
|
}
|
|
|
|
void ULogVisualizerSettings::LoadPresistentData()
|
|
{
|
|
if (bPresistentFilters)
|
|
{
|
|
for (int32 Index = PresistentFilters.Categories.Num() - 1; Index >= 0; --Index)
|
|
{
|
|
FCategoryFilter& Category = PresistentFilters.Categories[Index];
|
|
Category.bIsInUse = false;
|
|
}
|
|
FVisualLoggerFilters::Get().InitWith(PresistentFilters);
|
|
}
|
|
else
|
|
{
|
|
FVisualLoggerFilters::Get().Reset();
|
|
}
|
|
}
|
|
|
|
#if WITH_EDITOR
|
|
void ULogVisualizerSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
|
|
{
|
|
Super::PostEditChangeProperty(PropertyChangedEvent);
|
|
|
|
const FName Name = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
|
|
if (!FUnrealEdMisc::Get().IsDeletePreferences())
|
|
{
|
|
SaveConfig();
|
|
}
|
|
|
|
SettingChangedEvent.Broadcast(Name);
|
|
}
|
|
#endif
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// FVisualLoggerFilters
|
|
//////////////////////////////////////////////////////////////////////////
|
|
TSharedPtr< struct FVisualLoggerFilters > FVisualLoggerFilters::StaticInstance;
|
|
|
|
FVisualLoggerFilters& FVisualLoggerFilters::Get()
|
|
{
|
|
return *StaticInstance;
|
|
}
|
|
|
|
void FVisualLoggerFilters::Initialize()
|
|
{
|
|
StaticInstance = MakeShareable(new FVisualLoggerFilters);
|
|
FVisualLoggerDatabase::Get().GetEvents().OnNewItem.AddRaw(StaticInstance.Get(), &FVisualLoggerFilters::OnNewItemHandler);
|
|
}
|
|
|
|
void FVisualLoggerFilters::Shutdown()
|
|
{
|
|
FVisualLoggerDatabase::Get().GetEvents().OnNewItem.RemoveAll(StaticInstance.Get());
|
|
StaticInstance.Reset();
|
|
}
|
|
|
|
void FVisualLoggerFilters::OnNewItemHandler(const FVisualLoggerDBRow& DBRow, int32 ItemIndex)
|
|
{
|
|
const FVisualLogDevice::FVisualLogEntryItem& Item = DBRow.GetItems()[ItemIndex];
|
|
TArray<FVisualLoggerCategoryVerbosityPair> Categories;
|
|
FVisualLoggerHelpers::GetCategories(Item.Entry, Categories);
|
|
for (auto& CategoryAndVerbosity : Categories)
|
|
{
|
|
AddCategory(CategoryAndVerbosity.CategoryName.ToString(), ELogVerbosity::All);
|
|
}
|
|
|
|
TMap<FString, TArray<FString> > OutCategories;
|
|
FVisualLoggerHelpers::GetHistogramCategories(Item.Entry, OutCategories);
|
|
for (const auto& CurrentCategory : OutCategories)
|
|
{
|
|
for (const auto& CurrentDataName : CurrentCategory.Value)
|
|
{
|
|
const FString GraphFilterName = CurrentCategory.Key + TEXT("$") + CurrentDataName;
|
|
AddCategory(GraphFilterName, ELogVerbosity::All);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FVisualLoggerFilters::AddCategory(FString InName, ELogVerbosity::Type InVerbosity)
|
|
{
|
|
const int32 Num = Categories.Num();
|
|
for (int32 Index = 0; Index < Num; ++Index)
|
|
{
|
|
FCategoryFilter& Filter = Categories[Index];
|
|
if (Filter.CategoryName == InName)
|
|
{
|
|
Filter.bIsInUse = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
FCategoryFilter Filter;
|
|
Filter.CategoryName = InName;
|
|
Filter.LogVerbosity = InVerbosity;
|
|
Filter.Enabled = true;
|
|
Filter.bIsInUse = true;
|
|
Categories.Add(Filter);
|
|
|
|
FastCategoryFilterMap.Reset(); // we need to recreate cache - pointers can be broken
|
|
FastCategoryFilterMap.Reserve(Categories.Num());
|
|
for (int32 Index = 0; Index < Categories.Num(); Index++)
|
|
{
|
|
FastCategoryFilterMap.Add(*Categories[Index].CategoryName, &Categories[Index]);
|
|
}
|
|
|
|
OnFilterCategoryAdded.Broadcast(InName, InVerbosity);
|
|
}
|
|
|
|
void FVisualLoggerFilters::RemoveCategory(FString InName)
|
|
{
|
|
for (int32 Index = 0; Index < Categories.Num(); ++Index)
|
|
{
|
|
const FCategoryFilter& Filter = Categories[Index];
|
|
if (Filter.CategoryName == InName)
|
|
{
|
|
Categories.RemoveAt(Index);
|
|
FastCategoryFilterMap.Remove(*InName);
|
|
break;
|
|
}
|
|
}
|
|
|
|
OnFilterCategoryRemoved.Broadcast(InName);
|
|
}
|
|
|
|
FCategoryFilter& FVisualLoggerFilters::GetCategoryByName(const FName& InName)
|
|
{
|
|
FCategoryFilter* FilterPtr = FastCategoryFilterMap.Contains(InName) ? FastCategoryFilterMap[InName] : nullptr;
|
|
if (FilterPtr)
|
|
{
|
|
return *FilterPtr;
|
|
}
|
|
|
|
static FCategoryFilter NoCategory;
|
|
return NoCategory;
|
|
}
|
|
|
|
FCategoryFilter& FVisualLoggerFilters::GetCategoryByName(const FString& InName)
|
|
{
|
|
const FName NameAsName = *InName;
|
|
FCategoryFilter* FilterPtr = FastCategoryFilterMap.Contains(NameAsName) ? FastCategoryFilterMap[NameAsName] : nullptr;
|
|
if (FilterPtr)
|
|
{
|
|
return *FilterPtr;
|
|
}
|
|
|
|
static FCategoryFilter NoCategory;
|
|
return NoCategory;
|
|
}
|
|
|
|
bool FVisualLoggerFilters::MatchObjectName(FString String)
|
|
{
|
|
return SelectedClasses.Num() == 0 || SelectedClasses.Find(String) != INDEX_NONE;
|
|
}
|
|
|
|
|
|
void FVisualLoggerFilters::SelectObject(FString ObjectName)
|
|
{
|
|
SelectedClasses.AddUnique(ObjectName);
|
|
}
|
|
|
|
void FVisualLoggerFilters::RemoveObjectFromSelection(FString ObjectName)
|
|
{
|
|
SelectedClasses.Remove(ObjectName);
|
|
}
|
|
|
|
const TArray<FString>& FVisualLoggerFilters::GetSelectedObjects() const
|
|
{
|
|
return SelectedClasses;
|
|
}
|
|
|
|
bool FVisualLoggerFilters::MatchCategoryFilters(FString String, ELogVerbosity::Type Verbosity)
|
|
{
|
|
ULogVisualizerSettings* Settings = ULogVisualizerSettings::StaticClass()->GetDefaultObject<ULogVisualizerSettings>();
|
|
bool bFoundFilter = false;
|
|
for (const FCategoryFilter& Filter : Categories)
|
|
{
|
|
bFoundFilter = Filter.CategoryName == String;
|
|
if (bFoundFilter)
|
|
{
|
|
if (Filter.Enabled)
|
|
{
|
|
const bool bFineWithSearchString = Settings->bSearchInsideLogs == true || (SearchBoxFilter.Len() == 0 || Filter.CategoryName.Find(SearchBoxFilter) != INDEX_NONE);
|
|
return bFineWithSearchString && Verbosity <= Filter.LogVerbosity;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return bFoundFilter;
|
|
}
|
|
|
|
void FVisualLoggerFilters::DeactivateAllButThis(const FString& InName)
|
|
{
|
|
for (FCategoryFilter& Filter : Categories)
|
|
{
|
|
Filter.Enabled = Filter.CategoryName != InName ? false : true;
|
|
}
|
|
}
|
|
|
|
void FVisualLoggerFilters::EnableAllCategories()
|
|
{
|
|
for (FCategoryFilter& Filter : Categories)
|
|
{
|
|
Filter.Enabled = true;
|
|
}
|
|
}
|
|
|
|
|
|
void FVisualLoggerFilters::Reset()
|
|
{
|
|
if (ULogVisualizerSettings::StaticClass()->GetDefaultObject<ULogVisualizerSettings>()->bResetDataWithNewSession == false)
|
|
{
|
|
for (int32 Index = Categories.Num() - 1; Index >= 0; --Index)
|
|
{
|
|
Categories[Index].bIsInUse = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FastCategoryFilterMap.Reset();
|
|
Categories.Reset();
|
|
}
|
|
|
|
SearchBoxFilter = FString();
|
|
ObjectNameFilter = FString();
|
|
|
|
SelectedClasses.Reset();
|
|
}
|
|
|
|
void FVisualLoggerFilters::InitWith(const FVisualLoggerFiltersData& NewFiltersData)
|
|
{
|
|
SearchBoxFilter = NewFiltersData.SearchBoxFilter;
|
|
ObjectNameFilter = NewFiltersData.ObjectNameFilter;
|
|
Categories = NewFiltersData.Categories;
|
|
SelectedClasses = NewFiltersData.SelectedClasses;
|
|
|
|
FastCategoryFilterMap.Reset(); // we need to recreate cache - pointers can be broken
|
|
FastCategoryFilterMap.Reserve(Categories.Num());
|
|
for (int32 Index = 0; Index < Categories.Num(); Index++)
|
|
{
|
|
FastCategoryFilterMap.Add(*Categories[Index].CategoryName, &Categories[Index]);
|
|
}
|
|
}
|
|
|
|
void FVisualLoggerFilters::DisableGraphData(FName GraphName, FName DataName, bool SetAsDisabled)
|
|
{
|
|
const FName FullName = *(GraphName.ToString() + TEXT("$") + DataName.ToString());
|
|
if (SetAsDisabled)
|
|
{
|
|
DisabledGraphDatas.AddUnique(FullName);
|
|
}
|
|
else
|
|
{
|
|
DisabledGraphDatas.RemoveSwap(FullName);
|
|
}
|
|
}
|
|
|
|
|
|
bool FVisualLoggerFilters::IsGraphDataDisabled(FName GraphName, FName DataName)
|
|
{
|
|
const FName FullName = *(GraphName.ToString() + TEXT("$") + DataName.ToString());
|
|
return DisabledGraphDatas.Find(FullName) != INDEX_NONE;
|
|
}
|