You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Avoid redundant iterations and processing of UPackages by implementing a listener instead - Process many packages asynchronously (not just one) by keeping them in memory longer and finishing them later - Make the ddc fill job wait for async tasks properly - Fix texture always being single threaded by allowing async at all time for ddc fill jobs - Avoid calling IsCachedCookedPlatformDataLoaded too often on objects still being compiled - Use a more sensible max memory usage in WorldPartitionHelpers to avoid calling the GC too often - 30m16s to 7m44s when running -run=DerivedDataCache -fill -map=P_Construct_WP -mapsonly -projectonly with hot cache - 2h30m to 1h11s when running -run=DerivedDataCache -fill -map=P_Construct_WP -mapsonly -projectonly with cold cache #rb Zousar.Shaker, Devin.Doucette #preflight 60d1fd5571002f0001b8880e [CL 16745009 by danny couture in ue5-main branch]