Files
UnrealEngineUWP/Engine/Source/Runtime/Serialization/Private/SerializationModule.cpp
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

31 lines
543 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
//DEFINE_LOG_CATEGORY(LogSerialization);
/**
* Implements the Serialization module.
*/
class FSerializationModule
: public IModuleInterface
{
public:
// IModuleInterface interface
virtual void StartupModule() override { }
virtual void ShutdownModule() override { }
virtual bool SupportsDynamicReloading() override
{
return true;
}
};
IMPLEMENT_MODULE(FSerializationModule, Serialization);