Files
UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidLocalNotification/AndroidLocalNotification.Build.cs
Ben Marsh 6818f1204c Prevent Lumin from building the AndroidLocalNotification module. Fix CIS.
#rb none
#rnx

[CL 4683398 by Ben Marsh in Dev-Build branch]
2019-01-04 18:11:03 -05:00

31 lines
677 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidLocalNotification : ModuleRules
{
public AndroidLocalNotification(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "Android";
PublicIncludePaths.AddRange(new string[]
{
"Runtime/Android/AndroidLocalNotification/Public",
"Runtime/Engine/Public",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"Launch"
});
if(Target.Platform == UnrealTargetPlatform.Lumin)
{
PrecompileForTargets = PrecompileTargetsType.None;
}
}
}