Files
UnrealEngineUWP/Engine/Source/Runtime/StorageServerClient/Private/StorageServerPackageStore.h
CarlMagnus Nordin 3d5a2052dc AsyncLoading2: Add support for having multiple PackageStore backends
#preflight 6296fc872a1851b4ccae7e39
#rb pj.kack

[CL 20447121 by CarlMagnus Nordin in ue5-main branch]
2022-06-01 02:12:33 -04:00

43 lines
982 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IO/PackageStore.h"
#if !UE_BUILD_SHIPPING
class FStorageServerConnection;
struct FFilePackageStoreEntry;
class FStorageServerPackageStoreBackend
: public IPackageStoreBackend
{
public:
FStorageServerPackageStoreBackend(FStorageServerConnection& Connection);
virtual ~FStorageServerPackageStoreBackend() = default;
virtual void OnMounted(TSharedRef<const FPackageStoreBackendContext> Context) override
{
}
virtual void BeginRead() override
{
}
virtual void EndRead() override
{
}
virtual EPackageStoreEntryStatus GetPackageStoreEntry(FPackageId PackageIde, FPackageStoreEntry& OutPackageStoreEntry) override;
virtual bool GetPackageRedirectInfo(FPackageId PackageId, FName& OutSourcePackageName, FPackageId& OutRedirectedToPackageId) override
{
return false;
}
private:
TArray<uint8> StoreEntriesData;
TMap<FPackageId, const FFilePackageStoreEntry*> StoreEntriesMap;
};
#endif