Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/GeometryCore.Build.cs
David Hill de3073fb9e GeometryCore and DynamicMesh: enable implicit type conversion warnings.
#preflight 62d9635a185da2495f443808

[CL 21201226 by David Hill in ue5-main branch]
2022-07-21 11:03:29 -04:00

29 lines
600 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryCore : ModuleRules
{
public GeometryCore(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
// For GPUSkinPublicDefs.h
PublicIncludePaths.Add("Runtime/Engine/Public");
PublicIncludePathModuleNames.AddRange(
new string[] {
"AnimationCore", // For the BoneWeights.h include
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core"
}
);
UnsafeTypeCastWarningLevel = WarningLevel.Warning;
}
}