Files
UnrealEngineUWP/Engine/Source/Runtime/AVEncoder/AVEncoder.Build.cs
christopher waters 2a8f9987cb Adding minimal interface to VulkanRHI
- Adding IVulkanDynamicRHI interface for plugins that want to touch Vulkan resources/handles directly.
- Modifying plugins that were using VulkanRHIPrivate.h to use the interface instead.
- Removing plugin references to UE Modules and ThirdParty libraries that were only needed because they included the private RHI headers.
- Removing VulkanRHI/Private from plugin include paths.
- Deprecating VulkanRHIBridge and moved its functionality into the new interface.

#jira none
#rb jeannoe.morissette, mihnea.balta, robert.srinivasiah
#preflight 62281ec531133a23da642007
#robomerge FNNC

[CL 19320995 by christopher waters in ue5-main branch]
2022-03-09 11:16:51 -05:00

64 lines
1.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
using System;
[SupportedPlatforms("Win64", "Linux")]
public class AVEncoder : ModuleRules
{
public AVEncoder(ReadOnlyTargetRules Target) : base(Target)
{
// Without these two compilation fails on VS2017 with D8049: command line is too long to fit in debug record.
bLegacyPublicIncludePaths = false;
DefaultBuildSettings = BuildSettingsVersion.V2;
// PCHUsage = PCHUsageMode.NoPCHs;
// PrecompileForTargets = PrecompileTargetsType.None;
PublicIncludePaths.AddRange(new string[] {
// ... add public include paths required here ...
});
PrivateIncludePaths.AddRange(new string[] {
// ... add other private include paths required here ...
});
PrivateDependencyModuleNames.AddRange(new string[] {
"Engine"
});
PublicDependencyModuleNames.AddRange(new string[] {
"RenderCore",
"Core",
"RHI",
"CUDA"
// ... add other public dependencies that you statically link with here ...
});
DynamicallyLoadedModuleNames.AddRange(new string[] {
// ... add any modules that your module loads dynamically here ...
});
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows) || Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicIncludePathModuleNames.Add("Vulkan");
}
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
{
PrivateDependencyModuleNames.AddRange(new string[] {
"D3D11RHI",
"D3D12RHI"
});
AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11", "DX12");
PublicDelayLoadDLLs.Add("mfplat.dll");
PublicDelayLoadDLLs.Add("mfuuid.dll");
PublicDelayLoadDLLs.Add("Mfreadwrite.dll");
}
}
}