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UnrealEngineUWP/Engine/Source/Developer/TextureBuild/Private/TextureBuildFunction.cpp
Dan Thompson 39fc9af40d Migrate pixel format size calculations to Core so that texture build workers (and misc programs) can touch them without having to depend on RenderCore. By popular demand, brough over the RHI specific capabilities stuff as well.
#rb Mihnea.Balta
#preflight 62cdafda254b7ba6dbcf2501

[CL 21059272 by Dan Thompson in ue5-main branch]
2022-07-12 13:56:13 -04:00

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