Files
UnrealEngineUWP/Engine/Source/Runtime/RuntimeAssetCache/RuntimeAssetCache.Build.cs
Mikolaj Sieluzycki eed4bacc54 Make RuntimeAssetCache blueprint accessible.
[CL 2593162 by Mikolaj Sieluzycki in Main branch]
2015-06-19 03:13:33 -04:00

20 lines
404 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class RuntimeAssetCache : ModuleRules
{
public RuntimeAssetCache(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
});
SharedPCHHeaderFile = "Runtime/RuntimeAssetCache/Public/RuntimeAssetCachePublicPCH.h";
}
}