// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class RuntimeAssetCache : ModuleRules { public RuntimeAssetCache(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", }); SharedPCHHeaderFile = "Runtime/RuntimeAssetCache/Public/RuntimeAssetCachePublicPCH.h"; } }