Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/Classes/GeometryCacheTrackTransformAnimation.h
Jurre DeBaare b83b0dc15c ADDED GeometryCache files
ADDED Support for importing GeometryCache assets from Alembic files
ADDED CalculateRawMeshTangets function that only calculates the tangents without building the RawMesh

[CL 2591762 by Jurre DeBaare in Main branch]
2015-06-18 06:59:14 -04:00

33 lines
1.1 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GeometryCacheMeshData.h"
#include "GeometryCacheTrackTransformAnimation.generated.h"
/** Derived GeometryCacheTrack class, used for Transform animation. */
UCLASS(collapsecategories, hidecategories = Object, BlueprintType, config = Engine)
class GEOMETRYCACHE_API UGeometryCacheTrack_TransformAnimation : public UGeometryCacheTrack
{
GENERATED_UCLASS_BODY()
// Begin UObject interface.
virtual SIZE_T GetResourceSize(EResourceSizeMode::Type Mode) override;
virtual void Serialize(FArchive& Ar) override;
// End UObject interface.
// Begin UGeometryCacheTrack interface.
virtual const bool UpdateMeshData(const float Time, const bool bLooping, int32& InOutMeshSampleIndex, FGeometryCacheMeshData*& OutMeshData) override;
// End UGeometryCacheTrack interface.
/**
* Sets/updates the MeshData for this track
*
* @param NewMeshData - GeometryCacheMeshData instance later used as the rendered mesh
*/
UFUNCTION()
void SetMesh(const FGeometryCacheMeshData& NewMeshData);
private:
FGeometryCacheMeshData MeshData;
};