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- Merged in Microsoft's Unreal Build Tool changes for VS 2015 support, and Universal App Platform support - VS 2015 support is disabled by default (the engine is not yet compiling with VS 2015) - Use the new '-2015' option when generating project files to enable VS 2015 support - Windows SDK 8.1 is used by default. To use Windows SDK 10, enable WindowsPlatform.bUseWindowsSDK10 - UAP support is disabled (not supported yet, work in progress.) Use WinUAPPlatform.bEnableUAPSupport to enable it. - Various loose ends still remain (search for "@todo UAP" in Unreal Build Tool code) [CL 2537920 by Mike Fricker in Main branch]
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