Files
UnrealEngineUWP/Engine/Source/Editor/Localization/Public/LocalizationConfigurationScript.h

54 lines
3.2 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ConfigCacheIni.h"
#include "LocalizationTargetTypes.h"
struct LOCALIZATION_API FLocalizationConfigurationScript : public FConfigFile
{
FConfigSection& CommonSettings()
{
return FindOrAdd(TEXT("CommonSettings"));
}
FConfigSection& GatherTextStep(const uint32 Index)
{
return FindOrAdd( FString::Printf( TEXT("GatherTextStep%u"), Index) );
}
};
namespace LocalizationConfigurationScript
{
LOCALIZATION_API FString MakePathRelativeForCommandletProcess(const FString& Path, const bool IsUsingProjectFile);
LOCALIZATION_API FString GetScriptDirectory(const ULocalizationTarget* const Target);
LOCALIZATION_API FString GetDataDirectory(const ULocalizationTarget* const Target);
LOCALIZATION_API TArray<FString> GetScriptPaths(const ULocalizationTarget* const Target);
LOCALIZATION_API FString GetManifestPath(const ULocalizationTarget* const Target);
LOCALIZATION_API FString GetArchivePath(const ULocalizationTarget* const Target, const FString& CultureName);
LOCALIZATION_API FString GetDefaultPOFileName(const ULocalizationTarget* const Target);
LOCALIZATION_API FString GetDefaultPOPath(const ULocalizationTarget* const Target, const FString& CultureName);
LOCALIZATION_API FString GetLocResPath(const ULocalizationTarget* const Target, const FString& CultureName);
LOCALIZATION_API FString GetWordCountCSVPath(const ULocalizationTarget* const Target);
LOCALIZATION_API FString GetConflictReportPath(const ULocalizationTarget* const Target);
LOCALIZATION_API FLocalizationConfigurationScript GenerateGatherScript(const ULocalizationTarget* const Target);
LOCALIZATION_API FString GetGatherScriptPath(const ULocalizationTarget* const Target);
LOCALIZATION_API FLocalizationConfigurationScript GenerateImportScript(const ULocalizationTarget* const Target, const TOptional<FString> CultureName = TOptional<FString>(), const TOptional<FString> OutputPathOverride = TOptional<FString>());
LOCALIZATION_API FString GetImportScriptPath(const ULocalizationTarget* const Target, const TOptional<FString> CultureName = TOptional<FString>());
LOCALIZATION_API FLocalizationConfigurationScript GenerateExportScript(const ULocalizationTarget* const Target, const TOptional<FString> CultureName = TOptional<FString>(), const TOptional<FString> OutputPathOverride = TOptional<FString>());
LOCALIZATION_API FString GetExportScriptPath(const ULocalizationTarget* const Target, const TOptional<FString> CultureName = TOptional<FString>());
LOCALIZATION_API FLocalizationConfigurationScript GenerateWordCountReportScript(const ULocalizationTarget* const Target);
LOCALIZATION_API FString GetWordCountReportScriptPath(const ULocalizationTarget* const Target);
LOCALIZATION_API FLocalizationConfigurationScript GenerateCompileScript(const ULocalizationTarget* const Target, const TOptional<FString> CultureName = TOptional<FString>());
LOCALIZATION_API FString GetCompileScriptPath(const ULocalizationTarget* const Target, const TOptional<FString> CultureName = TOptional<FString>());
LOCALIZATION_API FLocalizationConfigurationScript GenerateRegenerateResourcesScript(const ULocalizationTarget* const Target);
LOCALIZATION_API FString GetRegenerateResourcesScriptPath(const ULocalizationTarget* const Target);
}