Files
UnrealEngineUWP/Engine/Source/Developer/AllDesktopTargetPlatform/AllDesktopTargetPlatform.Build.cs
Josh Adams 01c4d45e38 - Renamed Desktop target platform to AllDesktop to reduce conflicts with Desktop directories [UEPLAT-894]
#codereview peter.sauerbrei,ben.marsh

[CL 2588676 by Josh Adams in Main branch]
2015-06-16 11:09:27 -04:00

34 lines
613 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AllDesktopTargetPlatform : ModuleRules
{
public AllDesktopTargetPlatform(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"LaunchDaemonMessages",
"Projects"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"TargetDeviceServices",
}
);
if (UEBuildConfiguration.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
}
}