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UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/BuildTarget.Automation.cs
Andrew Grant 7bbf4f029d Fixed BuildTarget UAT script to use existing means of detecting the valid targets for a project rather than trusing the names of the .cs target files.
See https://udn.unrealengine.com/questions/555746/are-game-and-client-build-targets-the-same.html

#jira #rb na

[CL 11806317 by Andrew Grant in 4.25 branch]
2020-03-01 14:18:37 -05:00

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