Files
UnrealEngineUWP/Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h
andrew lauritzen a936f96e04 Add clipmap address space visualization and hook up to (advanced) visualization stuff.
Move visualize enum/defines to shared header file.
Rename a few cvars for consistency.

#rb graham.wihlidal
[FYI] ola.olsson
#preflight 61f9d8921d7ca8ed2d628ccd

#ROBOMERGE-AUTHOR: andrew.lauritzen
#ROBOMERGE-SOURCE: CL 18819821 in //UE5/Release-5.0/... via CL 18819825 via CL 18822904
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18825054 by andrew lauritzen in ue5-main branch]
2022-02-02 08:19:08 -05:00

66 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "UObject/NameTypes.h"
#include "Templates/SharedPointer.h"
#include "Framework/Commands/UICommandInfo.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Framework/Commands/Commands.h"
class FEditorViewportClient;
class COMMONMENUEXTENSIONS_API FVirtualShadowMapVisualizationMenuCommands : public TCommands<FVirtualShadowMapVisualizationMenuCommands>
{
public:
// Re-sort into categories for the menu
enum class FVirtualShadowMapVisualizationType : uint8
{
Standard,
Advanced,
};
struct FVirtualShadowMapVisualizationRecord
{
FName Name;
TSharedPtr<FUICommandInfo> Command;
FVirtualShadowMapVisualizationType Type;
FVirtualShadowMapVisualizationRecord()
: Name()
, Command()
, Type(FVirtualShadowMapVisualizationType::Standard)
{
}
};
typedef TMultiMap<FName, FVirtualShadowMapVisualizationRecord> TVirtualShadowMapVisualizationModeCommandMap;
typedef TVirtualShadowMapVisualizationModeCommandMap::TConstIterator TCommandConstIterator;
FVirtualShadowMapVisualizationMenuCommands();
TCommandConstIterator CreateCommandConstIterator() const;
static void BuildVisualisationSubMenu(FMenuBuilder& Menu);
virtual void RegisterCommands() override;
void BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const;
inline bool IsPopulated() const
{
return CommandMap.Num() > 0;
}
private:
void BuildCommandMap();
bool AddCommandTypeToMenu(FMenuBuilder& Menu, const FVirtualShadowMapVisualizationType Type, bool bSeparatorBefore = false) const;
static void ChangeVirtualShadowMapVisualizationMode(const TSharedPtr<FEditorViewportClient>& Client, FName InName);
static bool IsVirtualShadowMapVisualizationModeSelected(const TSharedPtr<FEditorViewportClient>& Client, FName InName);
private:
TVirtualShadowMapVisualizationModeCommandMap CommandMap;
};