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Move visualize enum/defines to shared header file. Rename a few cvars for consistency. #rb graham.wihlidal [FYI] ola.olsson #preflight 61f9d8921d7ca8ed2d628ccd #ROBOMERGE-AUTHOR: andrew.lauritzen #ROBOMERGE-SOURCE: CL 18819821 in //UE5/Release-5.0/... via CL 18819825 via CL 18822904 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042) [CL 18825054 by andrew lauritzen in ue5-main branch]
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Map.h"
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#include "UObject/NameTypes.h"
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#include "Templates/SharedPointer.h"
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#include "Framework/Commands/UICommandInfo.h"
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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#include "Framework/Commands/Commands.h"
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class FEditorViewportClient;
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class COMMONMENUEXTENSIONS_API FVirtualShadowMapVisualizationMenuCommands : public TCommands<FVirtualShadowMapVisualizationMenuCommands>
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{
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public:
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// Re-sort into categories for the menu
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enum class FVirtualShadowMapVisualizationType : uint8
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{
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Standard,
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Advanced,
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};
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struct FVirtualShadowMapVisualizationRecord
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{
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FName Name;
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TSharedPtr<FUICommandInfo> Command;
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FVirtualShadowMapVisualizationType Type;
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FVirtualShadowMapVisualizationRecord()
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: Name()
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, Command()
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, Type(FVirtualShadowMapVisualizationType::Standard)
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{
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}
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};
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typedef TMultiMap<FName, FVirtualShadowMapVisualizationRecord> TVirtualShadowMapVisualizationModeCommandMap;
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typedef TVirtualShadowMapVisualizationModeCommandMap::TConstIterator TCommandConstIterator;
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FVirtualShadowMapVisualizationMenuCommands();
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TCommandConstIterator CreateCommandConstIterator() const;
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static void BuildVisualisationSubMenu(FMenuBuilder& Menu);
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virtual void RegisterCommands() override;
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void BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const;
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inline bool IsPopulated() const
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{
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return CommandMap.Num() > 0;
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}
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private:
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void BuildCommandMap();
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bool AddCommandTypeToMenu(FMenuBuilder& Menu, const FVirtualShadowMapVisualizationType Type, bool bSeparatorBefore = false) const;
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static void ChangeVirtualShadowMapVisualizationMode(const TSharedPtr<FEditorViewportClient>& Client, FName InName);
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static bool IsVirtualShadowMapVisualizationModeSelected(const TSharedPtr<FEditorViewportClient>& Client, FName InName);
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private:
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TVirtualShadowMapVisualizationModeCommandMap CommandMap;
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};
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