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17 lines
771 B
C++
17 lines
771 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "UtilityShadersPrivatePCH.h"
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#include "ResolveShader.h"
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#include "ShaderParameterUtils.h"
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IMPLEMENT_SHADER_TYPE(, FResolveDepthPS, TEXT("ResolvePixelShader"), TEXT("MainDepth"), SF_Pixel);
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IMPLEMENT_SHADER_TYPE(, FResolveDepthNonMSPS, TEXT("ResolvePixelShader"), TEXT("MainDepthNonMS"), SF_Pixel);
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IMPLEMENT_SHADER_TYPE(, FResolveSingleSamplePS, TEXT("ResolvePixelShader"), TEXT("MainSingleSample"), SF_Pixel);
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IMPLEMENT_SHADER_TYPE(, FResolveVS, TEXT("ResolveVertexShader"), TEXT("Main"), SF_Vertex);
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void FResolveSingleSamplePS::SetParameters(FRHICommandList& RHICmdList, uint32 SingleSampleIndexValue)
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{
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SetShaderValue(RHICmdList, GetPixelShader(),SingleSampleIndex,SingleSampleIndexValue);
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}
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