// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "UtilityShadersPrivatePCH.h" #include "ResolveShader.h" #include "ShaderParameterUtils.h" IMPLEMENT_SHADER_TYPE(, FResolveDepthPS, TEXT("ResolvePixelShader"), TEXT("MainDepth"), SF_Pixel); IMPLEMENT_SHADER_TYPE(, FResolveDepthNonMSPS, TEXT("ResolvePixelShader"), TEXT("MainDepthNonMS"), SF_Pixel); IMPLEMENT_SHADER_TYPE(, FResolveSingleSamplePS, TEXT("ResolvePixelShader"), TEXT("MainSingleSample"), SF_Pixel); IMPLEMENT_SHADER_TYPE(, FResolveVS, TEXT("ResolveVertexShader"), TEXT("Main"), SF_Vertex); void FResolveSingleSamplePS::SetParameters(FRHICommandList& RHICmdList, uint32 SingleSampleIndexValue) { SetShaderValue(RHICmdList, GetPixelShader(),SingleSampleIndex,SingleSampleIndexValue); }