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37 lines
1.9 KiB
C++
37 lines
1.9 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "UtilityShadersPrivatePCH.h"
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#include "ClearReplacementShaders.h"
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#include "ShaderParameterUtils.h"
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IMPLEMENT_SHADER_TYPE(,FClearReplacementVS,TEXT("ClearReplacementShaders"),TEXT("ClearVS"),SF_Vertex);
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IMPLEMENT_SHADER_TYPE(,FClearReplacementPS,TEXT("ClearReplacementShaders"),TEXT("ClearPS"),SF_Pixel);
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IMPLEMENT_SHADER_TYPE(,FClearTexture2DReplacementCS,TEXT("ClearReplacementShaders"),TEXT("ClearTexture2DCS"),SF_Compute);
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IMPLEMENT_SHADER_TYPE(,FClearTexture2DReplacementScissorCS,TEXT("ClearReplacementShaders"),TEXT("ClearTexture2DScissorCS"), SF_Compute);
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IMPLEMENT_SHADER_TYPE(,FClearBufferReplacementCS,TEXT("ClearReplacementShaders"),TEXT("ClearBufferCS"),SF_Compute);
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void FClearTexture2DReplacementCS::SetParameters( FRHICommandList& RHICmdList, FUnorderedAccessViewRHIParamRef TextureRW, FLinearColor Value )
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{
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FComputeShaderRHIParamRef ComputeShaderRHI = GetComputeShader();
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SetShaderValue(RHICmdList, ComputeShaderRHI, ClearColor, Value);
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RHICmdList.SetUAVParameter(ComputeShaderRHI, ClearTextureRW.GetBaseIndex(), TextureRW);
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}
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void FClearTexture2DReplacementScissorCS::SetParameters(FRHICommandList& RHICmdList, FUnorderedAccessViewRHIParamRef TextureRW, FLinearColor InClearColor, const FVector4& InTargetBounds)
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{
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FComputeShaderRHIParamRef ComputeShaderRHI = GetComputeShader();
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SetShaderValue(RHICmdList, ComputeShaderRHI, ClearColor, InClearColor);
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SetShaderValue(RHICmdList, ComputeShaderRHI, TargetBounds, InTargetBounds);
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RHICmdList.SetUAVParameter(ComputeShaderRHI, ClearTextureRW.GetBaseIndex(), TextureRW);
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}
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void FClearBufferReplacementCS::SetParameters( FRHICommandList& RHICmdList, FUnorderedAccessViewRHIParamRef BufferRW, uint32 Dword )
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{
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FComputeShaderRHIParamRef ComputeShaderRHI = GetComputeShader();
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SetShaderValue(RHICmdList, ComputeShaderRHI, ClearDword, Dword);
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RHICmdList.SetUAVParameter(ComputeShaderRHI, ClearBufferRW.GetBaseIndex(), BufferRW);
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}
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